SELECTED WORK / CASE STUDY

Interactive Poll System.

Squid Game 2 Promotional Activation

A physical voting experience connecting audience input to a live digital counter.

Project Type
Interactive Installation
Location
Ampang Park MRT Station — Kuala Lumpur
AI-generated concept illustration of an interactive blue-and-red voting booth at a transit station, with two event staff members.
AI-generated concept visual. Illustrative representation, not an actual event photograph.

Overview

Developed for the Netflix Squid Game 2 promotional activation at MRT Ampang Park, Kuala Lumpur, this Python-based installation invited visitors to vote through physical inputs. Visitors could choose to continue or withdraw, with each selection reflected in an interactive voting counter.

Technologies Used

  • Python
  • Hardware Integration
  • Interactive Installation

My Contribution

  • Developed the Python voting application logic.
  • Integrated physical voting inputs for the Continue and Withdraw choices.
  • Implemented counter updates for each voting selection.

How It Works

  1. Choose

    A visitor selects a voting option through the physical input.

  2. Process

    The Python application handles the selection.

  3. Display

    The counter reflects the updated voting result.

System Flow

  1. Physical Input
  2. Python Application
  3. Voting Counter

Event Coverage